'I started asking myself questions: 'What would it be like if there was a world out there populated by players with working Physguns, Gravguns, and Toolguns, and the ability to spawn whatever they pleased?'' Efraim explains. The artist says he's been playing with Garry's Mod since 2007, but really got invested two years later (at the age of 16) when he decided to submit some pictures made with Garry's Mod's posing tools to a Facepunch contest.Įfraim won, and since then he's been learning how to create increasingly complex art using the toolset, going so far as to come up with (to himself, at least) a cohesive fictional world exhibited in his work. That, according to a recent interview published on Garry's Mod creator Facepunch Studios' website, is what it took for Efraim to create his 'Path of Spawn' landscape (reproduced below) using Garry's Mod.Įfraim is an artist who works in Garry's Mod, and the studio's interview with him is something game devs should read because it showcases how players can use games and game engines to express their own creativity.
For long-time Garry's Mod player Michael 'Vioxtar' Efraim, it can take 116 (individually posed!) ragdolls, 329 effects, 679 props, and about seven months of work.